GAMEOVERGAMES PRODUCTIONS'S PROFILE
This here form looks pretty interestin'. I might just get around to filling this in for y'all sometime*.
*sometime does not in any way implicate that this form will ever be filled out
*sometime does not in any way implicate that this form will ever be filled out
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What are you working on now?
Getting the damn Android emulator to run so I can test if I can actually get the muddy sand game to run on it with the changes I've made.
Hello people
Welcome to RMN, your official worldwide source for the Real Men Network! Don't worry too much about your English, at least you used a shift key!
I'm leaving...
What are you thinking about right now?
post=129890Speaking of video cards, I'm still crawling by on my old ATI X800XL card. Still beats integrated graphics for older stuff at least. :(Well, their (NVidia's) first DX11 cards are due out on April 6, and the lower end one (GTX470) is expected to have an MSRP of $350.So much for pushing down video card prices
Spambots now commenting on game pages
At that point though there's not much you can do, as the person could pass the captcha on the comments too, it just becomes twice as annoying and slower for all parties. I think a captcha on registration and forum topics is plenty myself.
Perhaps some sort of a system for reporting bot comments more easily if it gets bad enough?
Perhaps some sort of a system for reporting bot comments more easily if it gets bad enough?
Some problems
A voodoo fix that I've used before is sticking a damaged harddrive in the freezer for three-four hours (inside of a plastic bag). I guess something got contracted to where it could work again for a little while, long enough to get stuff off of it. Fixes like these really depend on what caused the harddrive to fail though. As for data recovery software for physically damaged harddrives, I've never managed to find any that works well that I consider to be in a "reasonable" price range.
RMN3 Bugs
Hey WIP, I noticed that you changed the gameprofiles' CSS to where the former five or so CSSes are combined into one. The problem is though now, as far as I can tell, whenever I make changes to the profile css box they're saved there, but the new CSS isn't actually updated? Doing a hard refresh of the game's CSS doesn't show the changes.
What do people care about?
I originally stumbled on RMN when searching for a free oldschool style rpg to play (who would've thunk?). I've played a few entertaining games off of here from start to finish, Hero's Realm, Lexico, Hellion, and others, although finding games to play is not the main reason I come here; I don't exactly have much free time to devote to playing games anyway, so I spend more time programming "games" than playing them. I actually stuck around here for so long because when I joined the place seemed like it had a decent community (in which at the time everyone capitalized their sentences). I've also uploaded some of the things I've made to RMN, but I'm not really uploading them here looking for feedback or praise since I don't make RPGs (on the other hand though, what little feedback I do get here is generally positive since the site is somewhat lacking in impressive games and ideas from other genres).
In short, why am I still here?
Edit: Also, I've enjoyed the various community events that I've taken place in here. My BQ2 puzzle is one of my favorite submissions, and Missiongarde gave me an idea for something that I went ahead and made.
In short, why am I still here?
Edit: Also, I've enjoyed the various community events that I've taken place in here. My BQ2 puzzle is one of my favorite submissions, and Missiongarde gave me an idea for something that I went ahead and made.
Alternative to battles
Alternative to battles
post=129722
So... how could an RPG work without battles?
My initial idea was PUZZLES. Puzzles are a good challenge alternative to battles. The problem with puzzles is that they usually involve the player's wits, not the characters' stats. So having characters' stats would be pointless. You could make more complicated puzzles that demand different character abilities... well, you could. But could you make a whole game around that? I don't know. Not easily, anyway.
Without the combat though, I'd say that a game would fit under a different genre better myself. Such as calling something like the game above a puzzle game with emphasis on story, or maybe even with some rpg elements if you involve stats somehow, etc, but it would still be mainly a puzzle game, not an RPG. Some form of combat involving stats is sort of a staple of the RPG genre, so without it you're not aiming for making an RPG so much as a different genre/mishmash of genres of game. If you could come up with a system that involves using skills and stats in a similar fashion without it being traditional combat, it could still be called an RPG, but otherwise...
Edit: So basically, if you're sick of the combat elements of RPGs and strip them out, then you'll more than likely end up with a visual novel, adventure game, puzzle game, management simulation game, etc. instead of an RPG.













